This seems like a particularly uncreative time in  contemporary culture, with most of the traditional arts arousing little  excitement: E.g., Name three painters younger than David Hockney. The New York  Times recently announced the results of a poll of the best novels of the last 25  years, and practically all the winning writers were born in the early 1930s.  Perhaps architecture has a little buzz right now, although most of the  architects winning critical hosannas seem meretricious to me, but, overall, the  high culture fields seem pretty somnolent. The popular culture of the 20th  Century also seems to be treading water. Movies are okay, but certainly not  getting better. Popular music, after three generations of extraordinary  stylistic innovation, seems stuck, with most of the styles that were in place by  25 years ago  remaining dominant today. Television ads are glitzier than ever, but so  what? This is a good decade for hour long TV dramas, but a weak period for  half-hour TV comedies. And so forth...
So, where is the creative talent going? The most obvious candidate is into video  games. But video games, at present, seem particularly ill-suited for  cross-fertilization with other media. The lack of quality video-game criticism  is particularly striking. John Scalzi at Whatever  offers an exhaustive explanation of why there isn't yet much videogame writing  that would be interesting to anybody other than somebody considering buying the  game. (Via 16 Volts)
My published articles are archived at iSteve.com -- Steve Sailer
 
 
 
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